Allods online dps meter11/9/2022 ![]() ![]() #Allods online dps meter updateAnd I'm looking forward to Blizzard applying those improved story-telling skills to update the quests of level 1 to 60 in the Cataclysm expansion. The WotLK quests are often more fun than the BC and vanilla WoW quests were. Having recently made the transition from Outlands to Northrend with my paladin, I must say that Blizzard is getting better at telling stories. Most of the time in LotRO you are NOT advancing the epic main story, the main story ends up being something like an extra award for leveling. One main story distributed over thousands of hours ends up being stretched far too thin. One of the big draws of a MMORPG is that you can play them for years, for thousands of hours. Neither option makes for great story-telling. Or you provide thousands of short stories, like World of Warcraft. In an endless MMORPG, you have the choice of either creating one epic "main" story which develops in parallel to your character level, which is how Lord of the Rings Online does it. But a MMORPG doesn't have an end (except for A Tale in the Desert), and so story-telling falls flat. But story-telling in a game like KOTOR (or Mass Effect, or Dragon Age Origins) works the same way as story has worked since the beginning of humankind, in a structure which has a beginning, a climax, and an end. And I think that SWTOR is well on its way to fall into this trap, so we'll be able to see whether my theory is right: You can't use game elements from single-player games with limited duration and turn them successfully into MMORPG games with unlimited duration.īioware is good at telling stories in single-player games, there is no doubt about it. What do you think MMO game devs could learn from single player games?" I think this is a trap. With the recent release of Mass Effect 2 and Dragon Age Origins I really feel like MMOs have too much grind and not enough story. Void asked: "I would like to see you post about what MMOs could learn from single player games. One last question from the open Sunday thread, then I think I answered them all. World of Warcraft personal status report ![]() Why non-consensual PvP will remain niche Turning single-player games into MMORPGs ![]()
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